![]() ![]() As always, the hobbies are blended seamlessly into the rest of the experience, and can even be used to help your jobs. Free Time is here to alleviate the boredom by giving your Sims ten types of hobbies to check out when they're otherwise bored. Remember, we're all hardcore fans of the game here too I don't deny I'm oversimplifying.) If your Sim was already set for his job, and his mood meters were decently high, there simply wasn't anything more to do. (I can hear you hardcore fans yelling at me that that's way oversimplifying it. Once home, a Sim basically had two options: work on a job skill or relationships to get promoted, or improve on his mood meters so he doesn't die. The idea here is that your Sims have been diligently working away on their relationships, jobs, and family happiness for some time now. Although Free Time, the seventh expansion for The Sims 2, doesn't quite go that far, there are new features that mess with the rules of the game, making the experience feel much fresher.įirst, let's address the gimmick of the expansion pack. Makin' Magic was the seventh and final expansion of the original core game, and it completely overhauled the conventions of the game to make playing it a definitively different experience (if you chose to take advantage of the new features). Seven must be the lucky number in the Sims universe.
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